Furbolg v1
700
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ID: 240
Family ID:
Author: geX
Rarity: uncommon
Element: nature
Attack Type: Physical
Attack Range: 900
Attack CD: 2
Damage: 685-1385
Status: Approved
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Specials:
+20% dmg to orcs
Rampage
Has a 14% chance on attack to go into a rampage for 4.0 seconds. While in rampage, it has +150% attackspeed, +25% critical strike chance and +75% critical strike damage. Cannot retrigger while in rampage! Level Bonus: +0.08 sec duration +2% attackspeed +1 multicrit at lvl 15 and 25 |
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Toggle Triggers Header globals
//@export
BuffType gex_rage_buff
//@export
BuffType gex_rage_buff15
//@export
BuffType gex_rage_buff25
endglobals
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
call m.addModification(MOD_ATTACKSPEED,1.5,0.01)
call m.addModification(MOD_ATK_CRIT_CHANCE,0.25,0.0)
call m.addModification(MOD_ATK_CRIT_DAMAGE,0.75,0.0)
set gex_rage_buff = BuffType.create(0.0,0.0,true) //0.0 time since I will apply it custom timed
call gex_rage_buff.setBuffModifier(m)
call gex_rage_buff.setBuffIcon('@@0@@')
call gex_rage_buff.setStackingGroup("gex_rage")
//level 15
set m = Modifier.create()
call m.addModification(MOD_ATTACKSPEED,1.5,0.01)
call m.addModification(MOD_ATK_CRIT_CHANCE,0.25,0.0)
call m.addModification(MOD_ATK_CRIT_DAMAGE,0.75,0.0)
call m.addModification(MOD_MULTICRIT_COUNT,1.0,0.0) //1x multicrit
set gex_rage_buff15 = BuffType.create(0.0,0.0,true)
call gex_rage_buff15.setBuffModifier(m)
call gex_rage_buff15.setBuffIcon('@@0@@')
call gex_rage_buff15.setStackingGroup("gex_rage")
//level 25
set m = Modifier.create()
call m.addModification(MOD_ATTACKSPEED,1.5,0.01)
call m.addModification(MOD_ATK_CRIT_CHANCE,0.25,0.0)
call m.addModification(MOD_ATK_CRIT_DAMAGE,0.75,0.0)
call m.addModification(MOD_MULTICRIT_COUNT,2.0,0.0) //2x multicrit
set gex_rage_buff25 = BuffType.create(0.0,0.0,true)
call gex_rage_buff25.setBuffModifier(m)
call gex_rage_buff25.setBuffIcon('@@0@@')
call gex_rage_buff25.setStackingGroup("gex_rage")
endfunction
On Attack
ONATTACK_chance: 0.14
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer lvl = tower.getLevel()
//Do not allow retriggering while the furbolg is raged
if tower.getBuffOfGroup("gex_rage") == 0 then
if lvl < 15 then
call gex_rage_buff.applyCustomTimed(tower,tower,lvl*2,4.0+0.08*lvl)
elseif lvl < 25 then
call gex_rage_buff15.applyCustomTimed(tower,tower,lvl*2,4.0+0.08*lvl)
else
call gex_rage_buff25.applyCustomTimed(tower,tower,lvl*2,4.0+0.08*lvl)
endif
endif
endfunction
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Raging Furbolg v1
1500
|
ID: 246
Family ID:
Author: geX
Rarity: uncommon
Element: nature
Attack Type: Physical
Attack Range: 900
Attack CD: 1.9
Damage: 1225-2625
Status: Approved
|
Description: A friendly and cuddly creature as long it isn't angry. Unfortunately it is always angry whenever it ain't sleeping.
Specials:
+20% dmg to orcs
Rampage
Has a 15% chance on attack to go into a rampage for 5.0 seconds. While in rampage, it has +200% attackspeed, +25% critical strike chance and +75% critical strike damage. Cannot retrigger while in rampage! Level Bonus: +0.1 sec duration +3% attackspeed +1 multicrit at lvl 15 and 25 |
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Toggle Triggers Header globals
//@import
BuffType gex_rage_buff
//@import
BuffType gex_rage_buff15
//@import
BuffType gex_rage_buff25
endglobals
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.15
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer lvl = tower.getLevel()
//Do not allow retriggering while the furbolg is raged
if tower.getBuffOfGroup("gex_rage") == 0 then
if lvl < 15 then
call gex_rage_buff.applyCustomTimed(tower,tower,50+lvl*3,5.0+0.1*lvl)
elseif lvl < 25 then
call gex_rage_buff15.applyCustomTimed(tower,tower,50+lvl*3,5.0+0.1*lvl)
else
call gex_rage_buff25.applyCustomTimed(tower,tower,50+lvl*3,5.0+0.1*lvl)
endif
endif
endfunction
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Rampaging Furbolg v1
2750
|
ID: 252
Family ID:
Author: geX
Rarity: uncommon
Element: nature
Attack Type: Physical
Attack Range: 900
Attack CD: 1.8
Damage: 1631-4431
Status: Approved
|
Description: A friendly, cuddly and fluffy creature as long as it isn't angry. Unfortunately it is always angry, even when it's sleeping.
Specials:
+20% dmg to orcs
Rampage
Has a 16% chance on attack to go into a rampage for 6.0 seconds. While in rampage, it has +250% attackspeed, +25% critical strike chance and +75% critical strike damage. Cannot retrigger while in rampage! Level Bonus: +0.12 sec duration +4% attackspeed +1 multicrit at lvl 15 and 25 |
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Toggle Triggers Header globals
//@import
BuffType gex_rage_buff
//@import
BuffType gex_rage_buff15
//@import
BuffType gex_rage_buff25
endglobals
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.16
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local integer lvl = tower.getLevel()
//Do not allow retriggering while the furbolg is raged
if tower.getBuffOfGroup("gex_rage") == 0 then
if lvl < 15 then
call gex_rage_buff.applyCustomTimed(tower,tower,100+lvl*4,6.0+0.12*lvl)
elseif lvl < 25 then
call gex_rage_buff15.applyCustomTimed(tower,tower,100+lvl*4,6.0+0.12*lvl)
else
call gex_rage_buff25.applyCustomTimed(tower,tower,100+lvl*4,6.0+0.12*lvl)
endif
endif
endfunction
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Description: