Bomb Turret v1
950
|
ID: 217
Family ID:
Author: DaveMatthews
Rarity: rare
Element: iron
Attack Type: Physical
Attack Range: 900
Attack CD: 2.6
Damage: 2429-2429
Status: Approved
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Concussive Bombs
Equips the tower with concussive bombs. Each attack slows all the creeps in a 250 area around the target by 15% for 4 seconds. Level Bonus: +0.4% slow AC_TYPE_NOAC_IMMEDIATE 0, 0 range, 5s cooldown
Acid Bombs
Equips the tower with acid bombs. Each attack reduces the armor of all the creeps in a 250 area around the target by 10% for 4 seconds. Level Bonus: +0.4% armor reduction AC_TYPE_NOAC_IMMEDIATE 0, 0 range, 5s cooldown
Smoke Bombs
Equips the tower with smoke bombs. Each attack silences all the creeps in a 250 area around the target for 1 second. Level Bonus: +0.04 seconds duration AC_TYPE_NOAC_IMMEDIATE 0, 0 range, 5s cooldown |
Download
Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_NOAC_IMMEDIATE
AUTOCAST_manacost: 0
AUTOCAST_range: 0
AUTOCAST_buffType: dave_concussive
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 0
private function onAutocast takes Tower tower returns nothing
if tower.getBuffOfType(dave_concussive)==0 then
call dave_concussive.apply(tower, tower, tower.getLevel())
endif
if tower.getBuffOfType(dave_acid)!=0 then
call tower.getBuffOfType(dave_acid).removeBuff()
endif
if tower.getBuffOfType(dave_smoke)!=0 then
call tower.getBuffOfType(dave_smoke).removeBuff()
endif
endfunction
Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_NOAC_IMMEDIATE
AUTOCAST_manacost: 0
AUTOCAST_range: 0
AUTOCAST_buffType: dave_acid
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 0
private function onAutocast takes Tower tower returns nothing
if tower.getBuffOfType(dave_acid)==0 then
call dave_acid.apply(tower, tower, tower.getLevel())
endif
if tower.getBuffOfType(dave_concussive)!=0 then
call tower.getBuffOfType(dave_concussive).removeBuff()
endif
if tower.getBuffOfType(dave_smoke)!=0 then
call tower.getBuffOfType(dave_smoke).removeBuff()
endif
endfunction
Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_NOAC_IMMEDIATE
AUTOCAST_manacost: 0
AUTOCAST_range: 0
AUTOCAST_buffType: dave_smoke
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 0
private function onAutocast takes Tower tower returns nothing
if tower.getBuffOfType(dave_smoke)==0 then
call dave_smoke.apply(tower, tower, tower.getLevel())
endif
if tower.getBuffOfType(dave_acid)!=0 then
call tower.getBuffOfType(dave_acid).removeBuff()
endif
if tower.getBuffOfType(dave_concussive)!=0 then
call tower.getBuffOfType(dave_concussive).removeBuff()
endif
endfunction
Header globals
//@export
BuffType dave_concussive
//@export
BuffType dave_acid
//@export
BuffType dave_smoke
//@export
BuffType dave_concussive_buff
//@export
BuffType dave_acid_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
local Modifier n = Modifier.create()
set dave_concussive_buff = BuffType.create(4,0,false)
call dave_concussive_buff.setBuffModifier(m)
call m.addModification(MOD_MOVESPEED,-0.15,-0.004)
call dave_concussive_buff.setBuffIcon( '@@2@@' )
set dave_acid_buff = BuffType.create(4,0,false)
call dave_acid_buff.setBuffModifier(n)
call dave_acid_buff.setBuffIcon( '@@4@@' )
call n.addModification(MOD_ARMOR_PERC,-0.1,-0.004)
set dave_concussive = BuffType.create(-1,0,true)
call dave_concussive.setBuffIcon( '@@0@@' )
set dave_acid = BuffType.create(-1,0,true)
call dave_acid.setBuffIcon( '@@1@@' )
set dave_smoke = BuffType.create(-1,0,true)
call dave_smoke.setBuffIcon( '@@3@@' )
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local integer level = tower.getLevel()
local Unit creep = Event.getTarget()
local Unit u
local Iterate it
if tower.getBuffOfType(dave_concussive)!=0 then
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,creep,250)
loop
set u = it.next()
exitwhen u == 0
call dave_concussive_buff.apply(tower,u,level)
endloop
call Effect.createScaled("Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl", GetUnitX(creep.getUnit()), GetUnitY(creep.getUnit()), 0, 0, 1.0).setLifetime(0.2)
elseif tower.getBuffOfType(dave_acid)!=0 then
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,creep,250)
loop
set u = it.next()
exitwhen u == 0
call dave_acid_buff.apply(tower, u, level)
endloop
call Effect.createScaled("Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl", GetUnitX(creep.getUnit()), GetUnitY(creep.getUnit()), 0, 0, 1.3).setLifetime(0.2)
elseif tower.getBuffOfType(dave_smoke)!=0 then
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,creep,250)
loop
set u = it.next()
exitwhen u == 0
call cb_silence.applyOnlyTimed(tower, u, 1+(0.04*level))
endloop
call Effect.createScaled("Abilities\\Spells\\Human\\CloudOfFog\\CloudOfFog.mdl", GetUnitX(creep.getUnit()), GetUnitY(creep.getUnit()), 0, 0, 0.8).setLifetime(0.5)
endif
endfunction
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Grand Bomb Turret v1
2000
|
ID: 218
Family ID:
Author: DaveMatthews
Rarity: rare
Element: iron
Attack Type: Physical
Attack Range: 900
Attack CD: 2.6
Damage: 5113-5113
Status: Approved
|
Description: Can fire different bombs for a great versatility.
Concussive Bombs
Equips the tower with concussive bombs. Each attack slows all the creeps in a 300 area around the target by 25% for 4 seconds. Level Bonus: +0.6% slow AC_TYPE_NOAC_IMMEDIATE 0, 0 range, 5s cooldown
Acid Bombs
Equips the tower with acid bombs. Each attack reduces the armor of all the creeps in a 300 area around the target by 15% for 4 seconds. Level Bonus: +0.6% armor reduction AC_TYPE_NOAC_IMMEDIATE 0, 0 range, 5s cooldown
Smoke Bombs
Equips the tower with smoke bombs. Each attack silences all the creeps in a 300 area around the target for 1.5 seconds. Level Bonus: +0.06 seconds duration AC_TYPE_NOAC_IMMEDIATE 0, 0 range, 5s cooldown |
Download
Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_NOAC_IMMEDIATE
AUTOCAST_manacost: 0
AUTOCAST_range: 0
AUTOCAST_buffType: dave_concussive
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 0
private function onAutocast takes Tower tower returns nothing
if tower.getBuffOfType(dave_concussive)==0 then
call dave_concussive.apply(tower, tower, tower.getLevel())
endif
if tower.getBuffOfType(dave_acid)!=0 then
call tower.getBuffOfType(dave_acid).removeBuff()
endif
if tower.getBuffOfType(dave_smoke)!=0 then
call tower.getBuffOfType(dave_smoke).removeBuff()
endif
endfunction
Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_NOAC_IMMEDIATE
AUTOCAST_manacost: 0
AUTOCAST_range: 0
AUTOCAST_buffType: dave_acid
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 0
private function onAutocast takes Tower tower returns nothing
if tower.getBuffOfType(dave_acid)==0 then
call dave_acid.apply(tower, tower, tower.getLevel())
endif
if tower.getBuffOfType(dave_concussive)!=0 then
call tower.getBuffOfType(dave_concussive).removeBuff()
endif
if tower.getBuffOfType(dave_smoke)!=0 then
call tower.getBuffOfType(dave_smoke).removeBuff()
endif
endfunction
Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_NOAC_IMMEDIATE
AUTOCAST_manacost: 0
AUTOCAST_range: 0
AUTOCAST_buffType: dave_smoke
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 0
private function onAutocast takes Tower tower returns nothing
if tower.getBuffOfType(dave_smoke)==0 then
call dave_smoke.apply(tower, tower, tower.getLevel())
endif
if tower.getBuffOfType(dave_acid)!=0 then
call tower.getBuffOfType(dave_acid).removeBuff()
endif
if tower.getBuffOfType(dave_concussive)!=0 then
call tower.getBuffOfType(dave_concussive).removeBuff()
endif
endfunction
Header globals
//@import
BuffType dave_concussive
//@import
BuffType dave_acid
//@import
BuffType dave_smoke
//@import
BuffType dave_concussive_buff
//@import
BuffType dave_acid_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local integer level = tower.getLevel()
local Unit creep = Event.getTarget()
local Unit u
local Iterate it
if tower.getBuffOfType(dave_concussive)!=0 then
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,creep,300)
loop
set u = it.next()
exitwhen u == 0
call dave_concussive_buff.apply(tower,u,level)
endloop
call Effect.createScaled("Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl", GetUnitX(creep.getUnit()), GetUnitY(creep.getUnit()), 0, 0, 1.0).setLifetime(0.2)
elseif tower.getBuffOfType(dave_acid)!=0 then
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,creep,300)
loop
set u = it.next()
exitwhen u == 0
call dave_acid_buff.apply(tower, u, level)
endloop
call Effect.createScaled("Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl", GetUnitX(creep.getUnit()), GetUnitY(creep.getUnit()), 0, 0, 1.3).setLifetime(0.2)
elseif tower.getBuffOfType(dave_smoke)!=0 then
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,creep,300)
loop
set u = it.next()
exitwhen u == 0
call cb_silence.applyOnlyTimed(tower, u, 1.5+(0.06*level))
endloop
call Effect.createScaled("Abilities\\Spells\\Human\\CloudOfFog\\CloudOfFog.mdl", GetUnitX(creep.getUnit()), GetUnitY(creep.getUnit()), 0, 0, 0.8).setLifetime(0.5)
endif
endfunction
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Description: