Fisherman v1
3000
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ID: 211
Family ID:
Author: cedi
Rarity: unique
Element: ice
Attack Type: Physical
Attack Range: 1100
Attack CD: 1
Damage: 1983-1983
Status: Approved
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Specials:
+8% damage/lvl
Fresh Fish!
Each time Fisherman's Net strangles a creep, the dps of towers in 500 range is increased by 15% of this tower's dps for 5 seconds. Level Bonus: +0.1 second duration +0.004 damage per second multipler
Impatient
After 4 attacks on the same target the fisherman will attack a different unit. Favoring creeps that are not suffering the effect of 'Fisherman's Net'.
Fisherman's Net
Creeps damaged by this tower get caught in its net, slowing them by 25% for 3 seconds. If a creep's movement speed is below 120 when this buff expires, it will have failed to free itself and will have a 3% chance of getting strangled in the net and dying. Bosses and immune units receive 400% attack damage from this tower instead of death. The chance to die is adjusted by how long the creep was ensnared: the longer the buff duration, the greater the chance and vice versa. Stunned creeps will also trigger the instant kill chance. Level Bonus: +1% slow +2.4 movement speed required +0.2% chance |
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Toggle Triggers Header globals
BuffType Fisherman_dpsBoost
BuffType Fisherman_slow
MultiboardValues MB
endglobals
function FreshFish takes Tower t returns nothing
local Unit U
local integer buffLevel = R2I(1000 * t.getCurrentAttackDamageWithBonus() / t.getCurrentAttackspeed() * (0.15 + 0.004 * t.getLevel()))
local real duration = 5.0 + 0.1 * t.getLevel()
local Iterate I = Iterate.overUnitsInRangeOfCaster(t, TARGET_TYPE_TOWERS, 500.0)
loop
set U = I.next()
exitwhen U == 0
call Fisherman_dpsBoost.applyCustomTimed(t, U, buffLevel, duration)
endloop
endfunction
function slow_start takes Buff B returns nothing
set B.userReal = Game.getGameTime()
endfunction
function slow_end takes Buff B returns nothing
local Unit U = B.getBuffedUnit()
local Tower T = B.getCaster()
local integer lvl = T.getLevel()
local unit u = U.getUnit()
if GetUnitMoveSpeed(u) <= 120 + 2.4 * lvl or U.getBuffOfGroup("stun") != 0 then
if T.calcChance((0.03 + lvl * 0.002) * ((Game.getGameTime() - B.userReal) / 25 / 3.0)) then
if U.getSize() >= SIZE_BOSS or U.isImmune() then
call T.doAttackDamage(U, T.getCurrentAttackDamageWithBonus() * (4 + 0.16 * lvl), T.calcAttackMulticrit(0,0,0))
else
call T.killInstantly(U)
endif
call FreshFish(T)
call SFXOnUnit("Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl",u,"origin")
set T.userInt = T.userInt + 1
endif
endif
set u = null
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
call m.addModification(MOD_DPS_ADD, 0.0, 0.001)
set Fisherman_dpsBoost = BuffType.create(0.0, 0.0, true) //Applied custom timed.
call Fisherman_dpsBoost.setBuffIcon( '@@0@@' )
call Fisherman_dpsBoost.setBuffModifier(m)
set m = Modifier.create()
call m.addModification(MOD_MOVESPEED, -0.25, -0.01)
set Fisherman_slow = BuffType.create(3.0, 0.0, false)
call Fisherman_slow.setBuffModifier(m)
call Fisherman_slow.setBuffIcon( '@@1@@' )
call Fisherman_slow.addEventOnCreate(slow_start)
call Fisherman_slow.setEventOnExpire(slow_end)
set MB = MultiboardValues.create( 1 )
call MB.setKey( 0, "Strangled Units" )
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local Unit U = Event.getTarget()
local Unit T
local Iterate I
if tower.userInt3 != U.getUID() then
set tower.userInt3 = U.getUID()
set tower.userInt2 = 0
endif
set tower.userInt2 = tower.userInt2 + 1
if tower.userInt2 > 4 and U.getSize() < SIZE_BOSS then
set I = Iterate.overUnitsInRangeOfCaster( tower, TARGET_TYPE_CREEPS, tower.getRange() )
loop
set T = I.next()
exitwhen T == 0
if T != U and T.getBuffOfType( Fisherman_slow ) == 0 then
call IssueTargetOrder( tower.getUnit(), "attack", T.getUnit() )
call I.destroy()
return
endif
endloop
set tower.userInt2 = 0
endif
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call Fisherman_slow.apply(tower, Event.getTarget(), tower.getLevel())
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0
set tower.userInt2 = 0
set tower.userInt3 = 0
endfunction
On Tower Details function onTowerDetails takes Tower tower returns MultiboardValues
call MB.setValue( 0, I2S( tower.userInt ) )
return MB
endfunction
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