Tiny Shrub v1 
                30
                     
             
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              ID:              1 
             Family ID:       
             Author:          gex 
             Rarity:          common 
             Element:         nature 
            
                 Attack Type:     Physical 
                 Attack Range:    800 
                 Attack CD:       0.9 
                 Damage:  26-26 
            
            
             Status:          Approved 
     | 
    
    
    
             
                            Specials:
                        +2% crit chance (+0.35%/lvl)  | 
    
    
    
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                Small Cactus v1 
                30
                     
             
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              ID:              41 
             Family ID:       
             Author:          Lapsus 
             Rarity:          common 
             Element:         nature 
            
                 Attack Type:     Essence 
                 Attack Range:    820 
                 Attack CD:       2.5 
                 Damage:  58-58 
            
            
             Status:          Approved 
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             Description: A tiny desert plant with a high AoE. Slightly more efficient against mass creeps and humans.  
                            Specials:
                        Splash attack: 320 AoE: 50% damage +15% dmg to masses (+1%/lvl) +15% dmg to humanoids (+1%/lvl)  | 
    
    
    
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                Frost Root v1 
                30
                     
             
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              ID:              150 
             Family ID:       
             Author:          drol 
             Rarity:          common 
             Element:         ice 
            
                 Attack Type:     Energy 
                 Attack Range:    750 
                 Attack CD:       0.75 
                 Damage:  17-21 
            
            
             Status:          Approved 
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             Description: Can still grow even in the coldest places.  
                            Frozen Thorn
                        Has a 15% chance to deal 25 additional spell damage each time it deals damage. Level Bonus: +1 spell damage  | 
    
    
    
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             Toggle Triggers On Damage 
                            
                                ONDAMAGE_chance: 1.0
                            
                                ONDAMAGE_chanceLevelAdd: 0.0
                            
                             
                        
                        
                            function onDamage takes Tower tower returns nothing
    if Event.isMainTarget() and tower.calcChance(0.15) and not Event.getTarget().isImmune() then
        call SFXAtUnit("Abilities\\Spells\\Undead\\FrostArmor\\FrostArmorDamage.mdl", Event.getTarget().getUnit())
        call tower.doSpellDamage(Event.getTarget(), 25 + tower.getLevel(), tower.calcSpellCritNoBonus())
    endif
endfunction
                        
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                Obelisk of Fortuity v1 
                30
                     
             
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              ID:              205 
             Family ID:       
             Author:          D1000 
             Rarity:          common 
             Element:         iron 
            
                 Attack Type:     Physical 
                 Attack Range:    800 
                 Attack CD:       1.5 
                 Damage:  62-66 
            
            
             Status:          Approved 
     | 
    
    
    
             Description: An ancient Obelisk. Some powers are hidden here, but something seems wrong. Maybe it just has to warm up a bit.  
                            Warming Up
                        Each attack of this tower has a 30% chance to miss the target. Level Bonus: -0.6% miss chance  | 
    
    
    
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             Toggle Triggers On Damage 
                            
                                ONDAMAGE_chance: 1
                            
                                ONDAMAGE_chanceLevelAdd: 0
                            
                             
                        
                        
                            function onDamage takes Tower tower returns nothing
    if tower.calcBadChance( 0.3 - tower.getLevel() * 0.006 ) then
        set Event.damage = 0
        call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
    endif
endfunction
                        
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                Tombstone v1 
                30
                     
             
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              ID:              307 
             Family ID:       
             Author:          geX 
             Rarity:          common 
             Element:         darkness 
            
                 Attack Type:     Decay 
                 Attack Range:    1050 
                 Attack CD:       2 
                 Damage:  37-47 
            
            
             Status:          Approved 
     | 
    
    
    
             Description: Basic tower with a small chance on attack to kill lesser targets immediately.  
                            Tomb's Curse
                        This tower has a 0.8% chance on attack to kill a non boss, non champion target immediately. Level Bonus: +0.15% chance  | 
    
    
    
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             Toggle Triggers On Damage 
                            
                                ONDAMAGE_chance: 0.008
                            
                                ONDAMAGE_chanceLevelAdd: 0.0015
                            
                             
                        
                        
                            function onDamage takes Tower tower returns nothing
            
local Unit creep = Event.getTarget()
    local integer size = creep.getSize()
    if size < SIZE_CHAMPION then  // removed or size == air
        call tower.killInstantly(creep)
        call SFXAtUnit("Abilities\\Spells\\Undead\\DeathCoil\\DeathCoilSpecialArt.mdl",creep.getUnit())       
    endif
        
endfunction
                        
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                Snowy Pebble v1 
                30
                     
             
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              ID:              449 
             Family ID:       
             Author:          geX 
             Rarity:          common 
             Element:         ice 
            
                 Attack Type:     Elemental 
                 Attack Range:    700 
                 Attack CD:       0.9 
                 Damage:  22-24 
            
            
             Status:          Approved 
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             Description: Basic tower with a high AoE splash attack with low splash damage. Deals bonus damage to mass creeps.  
                            Specials:
                        Splash attack:
 600 AoE: 10% damage
+30% dmg to masses (+1%/lvl)
                     | 
    
    
    
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             | 
            
             
                Fiery Pebble v1 
                30
                     
             
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              ID:              586 
             Family ID:       
             Author:          geX 
             Rarity:          common 
             Element:         fire 
            
                 Attack Type:     Elemental 
                 Attack Range:    900 
                 Attack CD:       1.2 
                 Damage:  31-36 
            
            
             Status:          Approved 
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             Description: Basic tower with low splash damage  
                            Specials:
                        Splash attack:
 150 AoE: 25% damage
                     | 
    
    
    
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             | 
Description: