Blackrock's Totem v1
2500
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ID: 66
Family ID:
Author: poussix
Rarity: unique
Element: fire
Attack Type: Elemental
Attack Range: 1200
Attack CD: 2
Damage: 1036-1036
Abil. Factor: 0.2
Status: Approved
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Demonic Fire
Places a buff on a creep for 7 seconds. When a tower damages the buffed creep, there is a 20% chance to permanently increase the damage it takes from fire towers by 3% (1% for bosses). Level Bonus: +0.08% damage from fire (on non boss) +0.04% damage from fire (on bosses)
Shamanic Totem
Upon casting Demonic Fire there is a 30% chance to buff towers in 500 range, increasing their spell damage dealt by 10% for 5 seconds and restoring 7.5% of their max mana. Level Bonus: +0.4% spell damage +0.3% max mana +0.2 seconds duration +0.4% trigger chance
Fighter Totem
On attack there is a 15% chance to buff towers in 500 range, increasing their damage dealt by 10%, their crit chance by 5% and their crit damage by 50% for 5 seconds. Level Bonus: +0.4% damage +0.2% crit chance +2% crit damage +0.2 seconds duration +0.2% trigger chance |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 4
AUTOCAST_numBuffsBeforeIdle: 3
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_manacost: 0
AUTOCAST_range: 1200
AUTOCAST_buffType: Totem_Damage
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_CREEPS
target_art:
AUTOCAST_autoRange: 1200
private function onAutocast takes Tower tower returns nothing
local integer lvl = tower.getLevel()
local Iterate towers
local Tower cur
local real mana
local real currentmana
local unit u
if Event.getTarget().getSize() < SIZE_BOSS then
set Totem_Damage.apply(tower,Event.getTarget(),lvl).userReal = 0.03 + 0.0008 * lvl
else
set Totem_Damage.apply(tower,Event.getTarget(),lvl).userReal = 0.01 + 0.0004 * lvl
endif
if tower.calcChance(0.30 + 0.004 * lvl) then
set towers = Iterate.overUnitsInRangeOfCaster(tower,TARGET_TYPE_TOWERS,500)
loop
set cur = towers.next()
exitwhen cur == 0
call Fire_Totem_Spell.apply(tower, cur, lvl)
if cur != tower then
set u = cur.getUnit()
set mana = GetUnitState(u, UNIT_STATE_MAX_MANA)
set currentmana = GetUnitState(u, UNIT_STATE_MANA)
call SetUnitState(u, UNIT_STATE_MANA, currentmana + mana * (0.075 + 0.003 * lvl))
endif
endloop
set u = null
endif
endfunction
Header globals
BuffType Fire_Totem_Physique
BuffType Totem_Damage
BuffType Fire_Totem_Spell
endglobals
public function onDamaged takes Buff b returns nothing
local Creep c = b.getBuffedUnit()
if c.calcChance(0.2) then
call c.modifyProperty(MOD_DMG_FROM_FIRE, b.userReal)
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set Fire_Totem_Physique = BuffType.create(5,0.2,true)
call m.addModification(MOD_DAMAGE_ADD_PERC,0.10,0.004)
call m.addModification(MOD_ATK_CRIT_CHANCE,0.05,0.002)
call m.addModification(MOD_ATK_CRIT_DAMAGE,0.5,0.02)
call Fire_Totem_Physique.setBuffModifier(m)
call Fire_Totem_Physique.setBuffIcon('@@0@@')
set Fire_Totem_Spell = BuffType.create(5,0.2,true)
set m = Modifier.create()
call m.addModification(MOD_SPELL_DAMAGE_DEALT,0.10,0.004)
call Fire_Totem_Spell.setBuffModifier(m)
call Fire_Totem_Spell.setBuffIcon('@@2@@')
set Totem_Damage=BuffType.create(7,0,false)
call Totem_Damage.setStackingGroup("Totem_Damage")
call Totem_Damage.setBuffIcon('@@1@@')
call Totem_Damage.addEventOnDamaged(EventHandler.onDamaged,1.0,0.0)
endfunction
On Attack
ONATTACK_chance: 0.15
ONATTACK_chanceLevelAdd: 0.002
function onAttack takes Tower tower returns nothing
local Iterate towers = Iterate.overUnitsInRangeOfCaster(tower,TARGET_TYPE_TOWERS,500)
local Unit cur
loop
set cur = towers.next()
exitwhen cur == 0
call Fire_Totem_Physique.apply(tower, cur, tower.getLevel())
endloop
endfunction
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