Plagued Crypt v1
2500
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ID: 645
Family ID:
Author: cedi
Rarity: unique
Element: darkness
Attack Type: Decay
Attack Range: 1150
Attack CD: 3
Damage: 3899-3916
Abil. Factor: 0.4
Status: Approved
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Specials:
Attacks GROUND only Splash attack: 25 AoE: 100% damage 50 AoE: 40% damage 150 AoE: 25% damage
Plague
When a creep is damaged by this tower it will become infected with a plague. This plague deals 750 damage per second and lasts 5 seconds. Every 1.5 seconds the plague can spread to a creep in 250 range around the infected creep. If an infected creep is infected again by the plague the duration will refresh and the damage is increased by 375. Level Bonus: +30 damage +0.2 seconds duration +15 damage per rebuff
Army of the Damned
Every 3 seconds, if there is a corpse within 1150 range this tower will extract its soul, increasing its attack speed and damage by 5% and Plague's rate of spread by 10%. This buff lasts 20 seconds and stacks, but new stacks will not refresh the duration of old ones. Level Bonus: +0.4 seconds duration |
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Toggle Triggers Header globals
BuffType BT
BuffType cedi_armyOfDamned
MultiboardValues MB
endglobals
function periodicDamage takes Buff B returns nothing
local Unit T = B.getBuffedUnit()
local Unit C = B.getCaster()
local integer level = C.getLevel()
call C.doSpellDamage( T, (750.00 + level * 30.00) + (( 375.00 + 15.00 * level) * B.userInt ), C.calcSpellCritNoBonus() )
endfunction
function periodicSpread takes Buff B returns nothing
local Tower C = B.getCaster()
local Unit T = B.getBuffedUnit()
local Unit U
local integer level = C.getLevel()
local Iterate I
//spread
if B.userInt2 == 1 then
set I = Iterate.overUnitsInRangeOfUnit( C, TARGET_CREEPS, T, 250.00 )
loop
set U = I.nextRandom()
exitwhen U == 0
if U != T then
call BT.apply(C, U, level)
call I.destroy()
exitwhen true
endif
endloop
else
set B.userInt2 = 1
endif
set B = C.getBuffOfType( cedi_armyOfDamned )
if B == 0 then
call Event.getCurrentPeriodicEvent().enableAdvanced(1.5, false )
else
//call Event.getCurrentPeriodicEvent().enableAdvanced(1.5 * Pow( 0.9, B.getLevel()), false ) //this decreases time between spreads by 10%
call Event.getCurrentPeriodicEvent().enableAdvanced(1.5 * Pow( 1.1, -B.getLevel()), false ) //this increases rate of spreading by 10% (there is a difference)
endif
endfunction
function refresh takes Buff B returns nothing
set B.userInt = B.userInt + 1
endfunction
function onCreate takes Buff B returns nothing
set B.userInt = 0 // Damage increase multiplier
set B.userInt2 = 0
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set BT = BuffType.create( 5.00, 0.2, false )
call BT.setBuffIcon( '@@0@@' )
call BT.addPeriodicEvent( periodicDamage, 1 )
call BT.addPeriodicEvent( periodicSpread, 0.01 ) //the periodic gets set in the periodic handling event
call BT.setEventOnRefresh( refresh )
call BT.setEventOnUpgrade( refresh )
call BT.addEventOnCreate( onCreate)
call m.addModification( MOD_ATTACKSPEED, 0.0, 0.05 )
call m.addModification( MOD_DAMAGE_BASE_PERC, 0.0, 0.05 )
set cedi_armyOfDamned = BuffType.create( -1, 0, true )
call cedi_armyOfDamned.setBuffIcon( '@@1@@' )
call cedi_armyOfDamned.setBuffModifier( m )
set MB = MultiboardValues.create( 2 )
call MB.setKey( 0, "Souls Extracted" )
call MB.setKey( 1, "Infection Rate" )
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call BT.apply(tower, Event.getTarget(), tower.getLevel())
endfunction
On Tower Details function onTowerDetails takes Tower tower returns MultiboardValues
call MB.setValue( 0, I2S( tower.getBuffOfType( cedi_armyOfDamned ).getLevel() ) )
call MB.setValue( 1, formatFloat( 1.5 * Pow( 1.1, -tower.getBuffOfType( cedi_armyOfDamned ).getLevel() ), 2 ) )
return MB
endfunction
Periodic
PERIODIC_period: 3.0
function periodic takes Tower tower returns nothing
local Iterate I = Iterate.overCorpsesInRange( tower, tower.getX(), tower.getY(), 1150.00 )
local unit u = I.nextCorpse()
local Buff B = tower.getBuffOfType(cedi_armyOfDamned)
local integer UID
if u != null then
call I.destroy()
call DestroyEffect( AddSpecialEffect("Abilities\\Spells\\Undead\\RaiseSkeletonWarrior\\RaiseSkeleton.mdl", GetUnitX(u), GetUnitY(u)))
call RemoveUnit(u)
set u = null
if B != 0 then
set B = cedi_armyOfDamned.apply(tower, tower, B.getLevel() + 1)
else
set B = cedi_armyOfDamned.apply(tower, tower, 1)
endif
set UID = B.getUID()
call TriggerSleepAction((20 + 0.4 * tower.getLevel()) * tower.getProp_BuffDuration())
if B.getUID() == UID then
call B.setLevel(B.getLevel()-1)
if B.getLevel() == 0 then
call B.removeBuff()
endif
endif
endif
endfunction
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