Bronze Dragon Roost v1
1600
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ID: 63
Family ID:
Author: cedi
Rarity: unique
Element: iron
Attack Type: Essence
Attack Range: 800
Attack CD: 2
Damage: 1186-1190
Abil. Factor: 0.65
Status: Approved
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Specials:
Bounce attack:
6 targets
-10% damage per bounce
Bronzefication
Each time this tower damages a unit it has a 10% chance to turn the target's flesh into bronze for 5 seconds. The unit is slowed by 50%, loses 50% of its health regeneration, has a 25% higher item quality and has 50% more armor. Level Bonus: -1% hp regen -0.8% armor +1% item quality +0.4% chance |
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Toggle Triggers Header globals
BuffType BT
endglobals
function startA takes Buff B returns nothing
local Unit U = B.getBuffedUnit()
local unit u = U.getUnit()
call SetUnitVertexColor( u, 255, 255, 125, 255 )
call SetUnitTimeScale( u, 0.5 )
set u = null
endfunction
function end takes Buff B returns nothing
local Unit U = B.getBuffedUnit()
local unit u = U.getUnit()
call SetUnitVertexColor( u, 255, 255, 255, 255 )
call SetUnitTimeScale( u, 1 )
set u = null
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier mod = Modifier.create()
call mod.addModification( MOD_MOVESPEED, -0.5, 0 )
call mod.addModification( MOD_HP_REGEN_PERC, -0.5, -0.01 )
call mod.addModification( MOD_ARMOR_PERC, 0.5, -0.008 )
//call mod.addModification( MOD_HP_PERC, 0.15, -0.003 )
call mod.addModification( MOD_ITEM_QUALITY_ON_DEATH, 0.25, 0.01 )
set BT = BuffType.create( 5.0, 0.1, false )
call BT.setBuffIcon( '@@0@@' )
call BT.setBuffModifier( mod )
call BT.addEventOnCreate( startA )
call BT.addEventOnCleanup( end )
endfunction
On Damage
ONDAMAGE_chance: 0.1
ONDAMAGE_chanceLevelAdd: 0.004
function onDamage takes Tower tower returns nothing
call BT.apply( tower, Event.getTarget(), tower.getLevel() )
endfunction
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