The Fire Lord v1
2750
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ID: 554
Family ID:
Author: Boekie
Rarity: unique
Element: fire
Attack Type: Decay
Attack Range: 900
Attack CD: 2.5
Damage: 4107-4126
Abil. Factor: 0.45
Status: Approved
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Hellfire
When the Fire Lord attacks there is a 25% chance that it gains a 5 target multishot and 25% bonus attackspeed for 7.5 seconds. Cannot retrigger! Level Bonus: +0.2 seconds duration +0.4% attackspeed +0.2% chance +1 target at level 15 and 25
Liquid Fire
When the Fire Lord damages a creep it will be set on fire, dealing 500 spelldamage per second and increasing the damage it takes from fire towers by 10%. The liquid fire lasts 5 seconds. Level Bonus: +50 spelldamage per second +0.1 seconds duration +0.4% bonus damage from fire |
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Toggle Triggers Header globals
BuffType boekie_fireMulti_buff1
BuffType boekie_fireMulti_buff2
BuffType boekie_fireMulti_buff3
BuffType boekie_liquidFire_buff
endglobals
function boekie_liquidFire takes Buff b returns nothing
local Unit target = b.getBuffedUnit()
local Tower tower = b.getCaster()
call tower.doSpellDamage(target,500+b.getLevel()*50,tower.calcSpellCritNoBonus())
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
local Modifier n = Modifier.create()
call m.addModification( MOD_ATTACKSPEED, 0.25, 0.004 )
call n.addModification( MOD_DMG_FROM_FIRE , 0.10, 0.004 )
set boekie_fireMulti_buff1 = BuffType.create( 7.5, 0.2, true )
call boekie_fireMulti_buff1.setBuffIcon( '@@3@@' )
call boekie_fireMulti_buff1.setBuffModifier( m )
call boekie_fireMulti_buff1.setStackingGroup("fireMulti")
call boekie_fireMulti_buff1.addAbility('@@2@@',false)
set boekie_fireMulti_buff2 = BuffType.create( 7.5, 0.2, true )
call boekie_fireMulti_buff2.setBuffIcon( '@@3@@' )
call boekie_fireMulti_buff2.setBuffModifier( m )
call boekie_fireMulti_buff2.setStackingGroup("fireMulti")
call boekie_fireMulti_buff2.addAbility('@@1@@',false)
set boekie_fireMulti_buff3 = BuffType.create( 7.5, 0.2, true )
call boekie_fireMulti_buff3.setBuffIcon( '@@3@@' )
call boekie_fireMulti_buff3.setBuffModifier( m )
call boekie_fireMulti_buff3.setStackingGroup("fireMulti")
call boekie_fireMulti_buff3.addAbility('@@0@@',false)
set boekie_liquidFire_buff = BuffType.create(5,0.1,false)
call boekie_liquidFire_buff.setBuffIcon('@@4@@')
call boekie_liquidFire_buff.setBuffModifier( n )
call boekie_liquidFire_buff.setStackingGroup("boekie_liquidFire")
call boekie_liquidFire_buff.addPeriodicEvent(EventHandler.boekie_liquidFire,1)
endfunction
On Attack
ONATTACK_chance: 0.25
ONATTACK_chanceLevelAdd: 0.002
function onAttack takes Tower tower returns nothing
local integer level = tower.getLevel()
if tower.getBuffOfGroup("fireMulti") == 0 then
if level < 15 then
call boekie_fireMulti_buff1.apply(tower,tower,tower.getLevel())
elseif level <25 then
call boekie_fireMulti_buff2.apply(tower,tower,tower.getLevel())
else
call boekie_fireMulti_buff3.apply(tower,tower,tower.getLevel())
endif
endif
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
call boekie_liquidFire_buff.apply(tower,creep,tower.getLevel())
endfunction
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