Jungle Stalker v1
800
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ID: 537
Family ID:
Author: Boekie
Rarity: rare
Element: nature
Attack Type: Physical
Attack Range: 850
Attack CD: 1.1
Damage: 613-712
Abil. Factor: 0.7
Status: Approved
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Specials:
15% crit chance (+0.5%/lvl)
Feral Aggression
On every critical hit this tower gains +0.2% bonus damage. This bonus is permanent and has a maximum of 200% bonus damage.
Bloodthirst
Whenever this tower kills a unit it becomes enraged, gaining +100% attackspeed for 3 seconds. Cannot retrigger while active! Level Bonus: +0.05 sec duration +1% attackspeed |
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Toggle Triggers Header globals
//@export
BuffType boekie_rage_buff
//@export
MultiboardValues boekie_jungle_stalker_values
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
call m.addModification(MOD_ATTACKSPEED,1.0,0.01)
set boekie_rage_buff = BuffType.create(0.0,0.0,true) //0.0 time since I will apply it custom timed
call boekie_rage_buff.setBuffModifier(m)
call boekie_rage_buff.setBuffIcon('@@0@@')
set boekie_jungle_stalker_values = MultiboardValues.create(1)
call boekie_jungle_stalker_values.setKey(0, "Damage Bonus")
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real damageBonus
if Event.isAttackDamageCritical() and tower.userReal <= 2 then
set tower.userReal = tower.userReal + 0.002
call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, 0.002)
endif
endfunction
On Kill function onKill takes Tower tower returns nothing
local integer lvl = tower.getLevel()
if tower.getBuffOfType(boekie_rage_buff) == 0 then
call boekie_rage_buff.applyCustomTimed(tower, tower, lvl, 3.0+0.05*lvl)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
local Tower preceding = Event.getPrecedingTower()
local real damageBonus
if(preceding.getFamily() == tower.getFamily()) then
set damageBonus = preceding.userReal
set tower.userReal = damageBonus
call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, damageBonus)
else
set tower.userReal = 0.0 //Damage bonus
endif
endfunction
On Tower Details function onTowerDetails takes Tower tower returns MultiboardValues
call boekie_jungle_stalker_values.setValue(0, formatPercent(tower.userReal, 1))
return boekie_jungle_stalker_values
endfunction
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