Mud Golem v1
3000
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ID: 47
Family ID:
Author: SirCoqaLot.
Rarity: unique
Element: nature
Attack Type: Decay
Attack Range: 750
Attack CD: 2.2
Damage: 2327-2734
Abil. Factor: 0.20
Status: Approved
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Specials:
Attacks GROUND only
Ground Smash
On damage this tower deals 4300 decay damage to all creeps in 750 range around it, slowing them by 60% for 0.5 seconds. Hint: The damage of this ability is improved by spell damage. Level Bonus: +230 damage +0.012 seconds slow duration +50 range at level 25.
Earthquake Aura
Towers in 150 range around the Mud Golem have a 3% attackspeed adjusted chance on attack to trigger Ground Smash. Level Bonus: +0.04% chance |
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Toggle Triggers Header globals
BuffType sir_golem_slow
BuffType sir_golem_aura
endglobals
function smash takes Tower tower returns nothing
local integer level = tower.getLevel()
local Iterate i
local Creep u
if level == 25 then
set i = Iterate.overUnitsInRangeOfCaster(tower,TARGET_TYPE_CREEPS,800)
else
set i = Iterate.overUnitsInRangeOfCaster(tower,TARGET_TYPE_CREEPS,750)
endif
loop
set u = i.next()
exitwhen u == 0
if u.getSize() != SIZE_AIR then
call sir_golem_slow.applyCustomTimed(tower,u,600,0.5+level*0.012)
call tower.doAttackDamage(u,(4300+level*230)*tower.getProp_SpellDmgDealt(),tower.calcSpellCritNoBonus())
endif
endloop
endfunction
private function aoeOnAtk takes Buff b returns nothing
local Tower tower = b.getCaster()
local Tower buffed = b.getBuffedUnit()
if buffed.calcChance((0.03+0.0004*tower.getLevel())*buffed.getBaseAttackspeed()) then
call smash(tower)
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
call m.addModification(MOD_MOVESPEED,0,-0.001)
set sir_golem_slow = BuffType.create(0,0,false) // apply custom timed
set sir_golem_aura = BuffType.createAuraEffectType(true)
call sir_golem_slow.setBuffIcon('@@0@@')
call sir_golem_aura.setBuffIcon('@@1@@')
call sir_golem_slow.setBuffModifier(m)
call sir_golem_slow.setStackingGroup("sirGolemSlow")
call sir_golem_aura.addEventOnAttack(EventHandler.aoeOnAtk,1,0)
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call smash(tower)
endfunction
Tower Aura
AURA_auraEffect: sir_golem_aura
AURA_power: 0
AURA_level: 0
AURA_auraRange: 150
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 0
AURA_powerAdd: 0
AURA_targetSelf: true
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