Timevault v1
2300
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ID: 37
Family ID:
Author: SirCoqa/TrinkaLot.
Rarity: unique
Element: astral
Attack Type: Magic
Attack Range: 850
Attack CD: 6
Damage: 13589-13688
Abil. Factor: 0.6
Status: Approved
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Time Travel
Damaged targets will be teleported 3 seconds back in time after 3 seconds delay. Has a 20% chance to teleport bosses, all others will be always teleported. Level Bonus: +0.5% chance for bosses
Timesurge
Increases triggerchance of towers in 600 range by 30%. Level Bonus: +0.6% chance |
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Toggle Triggers Header globals
//@export
BuffType sir_trigger_aura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set sir_trigger_aura = BuffType.createAuraEffectType(true)
call m.addModification(MOD_TRIGGER_CHANCES,0.00,0.001)
call sir_trigger_aura.setBuffModifier(m)
call sir_trigger_aura.setBuffIcon('@@0@@')
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Creep target = Event.getTarget()
local real sirX
local real sirY
local integer sirId
local unit creep
local effect e
if target.getSize() < SIZE_BOSS or tower.calcChance(0.20+tower.getLevel()*0.005) then
set sirId = target.getUID()
set creep = target.getUnit()
set sirX = GetUnitX(creep)
set sirY = GetUnitY(creep)
set e = AddSpecialEffectTarget("Abilities\\Spells\\Other\\Drain\\ManaDrainTarget.mdl",creep,"origin")
call TriggerSleepAction(3.0)
call DestroyEffect(e)
set e = null
if target.getUID() == sirId then
call SetUnitX(creep, sirX)
call SetUnitY(creep, sirY)
call SFXAtUnit("Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl",creep)
endif
endif
set creep = null
endfunction
Tower Aura
AURA_auraEffect: sir_trigger_aura
AURA_power: 300
AURA_level: 300
AURA_auraRange: 600
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 6
AURA_powerAdd: 6
AURA_targetSelf: false
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