Harby v1
3100
|
ID: 267
Family ID:
Author: Glowackos
Rarity: unique
Element: darkness
Attack Type: Decay
Attack Range: 800
Attack CD: 1.4
Damage: 2785-2785
Abil. Factor: 0.5
Status: Approved
|
Specials:
x1.45 spell crit damage (+x0.05/lvl) -55% debuff duration (-1%/lvl) +10 mana/lvl
Arcane Orb
Infuses Harby's attacks with arcane energy at the cost of 100 mana per attack. Deals [6 x Current Mana] as bonus spelldamage. This ability also passively grants 1 bonus maximum mana for each creep Harby kills. Level Bonus: +[0.1 x Current Mana] as bonus spelldamage
Grotesque Awakening
Whenever hit by a spell, the statue comes to life for 5 seconds, enabling it to attack. This ability is affected by buff duration.
Arcane Aura
Towers in 350 range have a 10% chance to replenish 10% of their total manapool when casting an ability that costs mana. Cannot retrigger on the same tower within 5 seconds. This effect will also proc off Harby's Arcane Orb attacks, without the retrigger restriction. Level Bonus: +0.4% chance +0.2% maximum mana replenished |
Download
Toggle Triggers Header globals
BuffType glow_arcaneAura
BuffType glow_awaken
ProjectileType glow_arcaneOrb
endglobals
function awakenOnCreate takes Buff b returns nothing
local unit u = b.getBuffedUnit().getUnit()
call SFXAtUnit("Abilities\\Spells\\Human\\Polymorph\\PolyMorphDoneGround.mdl", u)
call SFXAtUnit("Objects\\Spawnmodels\\Undead\\UndeadBlood\\ObsidianStatueCrumble2.mdl", u)
call AddUnitAnimationProperties(u, "stand alternate", true)
//Set the unit's height cause it looks dodgy after morphing
call SetUnitFlyHeight(u, 100, 2000)
call UnitRemoveAbility(u, '@@0@@')
set u = null
endfunction
function awakenOnCleanup takes Buff b returns nothing
local unit u = b.getBuffedUnit().getUnit()
call SFXAtUnit("Abilities\\Spells\\Human\\Polymorph\\PolyMorphDoneGround.mdl", u)
call AddUnitAnimationProperties(u, "stand alternate", false)
call SetUnitFlyHeight(u, 40, 2000)
call UnitAddAbility(u, '@@0@@')
set u = null
endfunction
function arcane_manaReplenish takes Tower t returns nothing
call Effect.createColored("Abilities\\Spells\\Undead\\ReplenishHealth\\ReplenishHealthCasterOverhead.mdl", t.getX(), t.getY(), t.getZ()+80, 0.0, 1.0, 100, 100, 255, 255).destroy()
call t.addManaPerc(0.1 + 0.002 * t.getLevel())
endfunction
function arcane_onCreate takes Buff b returns nothing
set b.userInt = 0 //Stores when the buff last procced.
endfunction
function arcane_onSpellCast takes Buff b returns nothing
local Tower t = b.getBuffedUnit()
//125 = 5 * 25 ticks = 5 seconds.
if (b.userInt + 125 < Game.getGameTime()) and Event.getAutocastType().getManacost() > 0.0 then
if t.calcChance(0.1 + 0.004 * t.getLevel()) then
call arcane_manaReplenish(t)
set b.userInt = Game.getGameTime()
endif
endif
endfunction
function arcane_orb_hit takes Projectile p, Unit target returns nothing
call p.doSpellDamage(target, p.userReal)
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set glow_arcaneAura = BuffType.createAuraEffectType(true)
call glow_arcaneAura.setBuffIcon('@@1@@')
call glow_arcaneAura.addEventOnCreate(EventHandler.arcane_onCreate)
call glow_arcaneAura.addEventOnSpellCast(EventHandler.arcane_onSpellCast)
set glow_awaken = BuffType.create(5, 0, true)
call glow_awaken.addEventOnCreate(EventHandler.awakenOnCreate)
call glow_awaken.addEventOnCleanup(EventHandler.awakenOnCleanup)
call glow_awaken.setBuffIcon('@@2@@')
set glow_arcaneOrb = ProjectileType.create("Abilities\\Weapons\\AvengerMissile\\AvengerMissile.mdl", 10, 1500)
call glow_arcaneOrb.enableHoming(ProjectileTargetEvent.arcane_orb_hit, 0.0)
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
//Since the tower WILL have the mana most of the time (I assume..), may as well compute these values immediately.
local real dmg = (6 + 0.1 * tower.getLevel()) * GetUnitState(tower.getUnit(), UNIT_STATE_MANA)
local Creep creep = Event.getTarget()
local Projectile p
if tower.getBuffOfType(glow_awaken) != 0 then
// Throw out the attack projectile (tower's real attack does all the work but we hide its projectile model)
set p = Projectile.createFromUnitToUnit(glow_arcaneOrb,tower,1.0,tower.calcSpellCritNoBonus(),tower,creep,true,false,false)
if tower.subtractMana(100, false) == 100 then
if tower.calcChance(0.1 + 0.004 * tower.getLevel()) then
call arcane_manaReplenish(tower)
endif
call tower.getOwner().getTeam().displayFloatingTextX("+" + I2S(R2I(dmg)), tower, 255, 0, 255, 255, 0.05, 2, 3)
set p.userReal = dmg
// Swap out projectile model for arcane-orb-empowered attacks.
call p.setModel("Abilities\\Weapons\\IllidanMissile\\IllidanMissile.mdl")
else
set p.userReal = 0
endif
endif
endfunction
On Kill function onKill takes Tower tower returns nothing
call tower.modifyProperty(MOD_MANA, 1)
endfunction
On Spell Target function onSpellTarget takes Tower tower returns nothing
call glow_awaken.apply(tower, tower, 0)
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
call AddUnitAnimationProperties(tower.getUnit(), "stand alternate", false)
call tower.modifyProperty(MOD_MANA, tower.getKills())
endfunction
Tower Aura
AURA_powerAdd: 1
AURA_auraEffect: glow_arcaneAura
AURA_levelAdd: 1
AURA_power: 0
AURA_targetType: TARGET_TYPE_TOWERS
AURA_targetSelf: true
AURA_level: 0
AURA_auraRange: 350
|
Description:
Latest Upload Comment: