Vulshok, the Berserker v1
2400
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ID: 140
Family ID:
Author: Boekie
Rarity: unique
Element: fire
Attack Type: Physical
Attack Range: 1000
Attack CD: 0.64
Damage: 900-900
Abil. Factor: 0.6205
Status: Approved
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Specials:
x2 crit damage +3% attackspeed/lvl
Ultimate Fighter
Vulshok uses his great power to specialize his attacks: - Every 3rd attack adds a critical hit - Every 7th attack deals 3000 bonus attackdamage - Every 12th attack splashes all damage over 200 AoE - Every 15th attack adds 0.5% attack damage permanently Level Bonus: +200 attackdamage on 7th attack
Maim
When Vulshok damages a creep it gets maimed. The creep is slowed by 10% for 5 seconds and every second it gets slowed by an extra 5%. This buff lasts for 5 seconds and cannot be refreshed. Level Bonus: +0.5% slow +0.1% extra slow per second |
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Toggle Triggers Header globals
MultiboardValues boekie_vulshok_multiboard
BuffType boekie_vulshok_slow
endglobals
function boekie_vulshok_slowPeriodic takes Buff b returns nothing
call b.setPower(b.getPower() + 50 + b.getLevel()/5)
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m=Modifier.create()
set boekie_vulshok_multiboard = MultiboardValues.create(4)
call boekie_vulshok_multiboard.setKey(0,"Attacks to crit")
call boekie_vulshok_multiboard.setKey(1,"Attacks to damage")
call boekie_vulshok_multiboard.setKey(2,"Attacks to splash")
call boekie_vulshok_multiboard.setKey(3,"Attacks to grow")
call m.addModification(MOD_MOVESPEED,-0.10,-0.001)
set boekie_vulshok_slow = BuffType.create(5,0.0,false)
call boekie_vulshok_slow.setBuffModifier(m)
call boekie_vulshok_slow.setBuffIcon('@@0@@')
call boekie_vulshok_slow.addPeriodicEvent(EventHandler.boekie_vulshok_slowPeriodic,1)
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local Unit target = Event.getTarget()
local integer crit = 0
set tower.userInt = tower.userInt + 1
//Crit (every 3rd)
if ModuloInteger(tower.userInt,3) == 0 then
call tower.addAttackCrit()
set crit = 1 //So the triggered attackdamage can crit too!
endif
//Bonus damage (every 7th)
if ModuloInteger(tower.userInt,7) == 0 then
//Splashed bonus damage (every 84th)
if ModuloInteger(tower.userInt,12) == 0 then
call tower.doAttackDamageAoEUnit(target,200,3000.0+(tower.getLevel()*200.0),tower.calcAttackMulticrit(0.0,0.0,crit),0.0)
call Effect.createScaled("Abilities\\Spells\\Other\\Doom\\DoomDeath.mdl", target.getX(), target.getY(), 0.0, 0, 1.5).destroy()
else
call tower.doAttackDamage(target,3000.0+(tower.getLevel()*200.0),tower.calcAttackMulticrit(0.0,0.0,crit))
call Effect.createScaled("Abilities\\Spells\\Other\\Doom\\DoomDeath.mdl", target.getX(), target.getY(), 0.0, 0, 0.2).destroy()
endif
endif
//Splash (every 12th)
if ModuloInteger(tower.userInt,12) == 0 then
set tower.userInt2 = 1
endif
//Growth (every 15th)
if ModuloInteger(tower.userInt,15) == 0 then
call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, 0.005)
//Rare text has increased chance to show with increased triggerchances. ;]
if tower.calcChance(0.005) then
call tower.getOwner().displayFloatingText("I WILL BATHE IN YOUR BLOOD!",tower,255,100,100)
elseif tower.calcChance(0.1) then
call tower.getOwner().displayFloatingText("FEAR ME!",tower,255,100,100)
elseif tower.calcChance(0.4) then
call tower.getOwner().displayFloatingText("GRRR!",tower,255,100,100)
else
call tower.getOwner().displayFloatingText("ROAR!",tower,255,100,100)
endif
//Increase model size.
set tower.userInt3 = tower.userInt3 + 1
call tower.setScale(0.9 + 0.001 * tower.userInt3)
endif
if tower.userInt >= 420 then
set tower.userInt = 0
endif
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Iterate it
local Creep creep = Event.getTarget()
if tower.userInt2 == 1 then
call tower.doAttackDamageAoEUnit(creep,200,tower.getCurrentAttackDamageWithBonus(),tower.calcAttackMulticrit(0.0,0.0,1),0.0) //+1 multicrit count for the guaranteed crit every three attacks.
set Event.damage = 0 //Cancel the regular attack
//Apply slow to all creeps hit.
set it = Iterate.overUnitsInRangeOfUnit(tower,TARGET_CREEPS,creep,200)
loop
set creep = it.next()
exitwhen creep == 0
if creep.getBuffOfType(boekie_vulshok_slow) == 0 then
call boekie_vulshok_slow.apply(tower, creep, tower.getLevel()*5)
endif
endloop
set tower.userInt2 = 0
else
if creep.getBuffOfType(boekie_vulshok_slow) == 0 then
call boekie_vulshok_slow.apply(tower, creep, tower.getLevel()*5)
endif
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
//Abilities
set tower.userInt = 0
//Splash on next attack
set tower.userInt2 = 0
//Number of growths
set tower.userInt3 = 0
endfunction
On Tower Details function onTowerDetails takes Tower tower returns MultiboardValues
call boekie_vulshok_multiboard.setValue(0,I2S(3-ModuloInteger(tower.userInt,3)))
call boekie_vulshok_multiboard.setValue(1,I2S(7-ModuloInteger(tower.userInt,7)))
call boekie_vulshok_multiboard.setValue(2,I2S(12-ModuloInteger(tower.userInt,12)))
call boekie_vulshok_multiboard.setValue(3,I2S(15-ModuloInteger(tower.userInt,15)))
return boekie_vulshok_multiboard
endfunction
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